Rexona's interactive game for the World Cup campaign inside iFood

How we transformed attention into a progressive discount, connecting the Rexona campaign to the football world championship.

Promotional campaigns compete for the consumer's attention at all times, and to stand out, it is necessary to create an experience that makes the brand part of the journey.

With this objective in mind, Rexona chose iFood for an activation during the world football championship. Instead of distributing discounts immediately, the brand bet on a gamified experience in which the user's performance determined the benefit achieved.

TRINCA, iFood's strategic technology partner, was responsible for conceiving and developing this experience, adapting a mechanic already validated in other activations to reflect the Rexona universe.

A familiar mechanic and an unprecedented experience

The proposal was to transform a promotional action into an experience of attention and observation. In an illustration inspired by the campaign's sporting environment, users needed to locate hidden Rexona products within the scene within a limited time. The better the performance, the higher the discount earned. 

The experience also needed to dialogue with the universe of the Panini sticker album, already present in the iFood campaign, reinforcing consistency between different activations on the platform. And as with other projects developed for iFood, the entire solution had to work within the app's webview.

Gamification with rewards: the game designed by TRINCA

The solution was built as a Single Page Application, with a seamless flow and immediate responses to user actions. The priority was to maintain the rhythm of the interaction and naturally guide the participant to the reward. 

Although the technological foundation of the solution had already been used in other experiences, the entire layer of visual identity, narrative, game dynamics, and reward criteria was redesigned to represent the Rexona universe and the campaign's objectives.  

The main decisions of the project involved: 

  • developing a visual identity aligned with the Rexona campaign and the sporting environment of the activation; 

  • integrating the mechanics into the universe of the sticker album present in the iFood campaign; 

  • creating progressive visual states to reinforce each success during the game; 

  • transforming user performance into increasing levels of discount; 

  • guiding the participant directly to the Rexona product page within iFood.

Gamification as an engagement strategy

The activation reinforces iFood as an experience platform, and not just a transactional one. By replacing the automatic coupon with an achievement, Rexona became part of the game, rather than an ad in the middle of it. The project also proves that gamification fits within a restricted environment, as long as the mechanics are designed for those limits. For TRINCA, this is yet another case where creativity and engineering solve the same problem at the same time.


“Gamification is purposeful engagement. When you turn an interaction into a game, a quiz, an interaction within the app, you retain, you keep the user inside our application and end up creating an affective memory with the brand.”

Paulo Coutinho - New Business Specialist at iFood

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